Colin McRae: DiRT
Colin McRae: DiRT from 2007 marked a significant rebrand for Codemasters of what had until then been a purely rally series, and brought a much broader range of motorsport disciplines – from classic rally cars on closed stages, through rallycross and crossovers, to American buggies, trucks, and so-called hillclimb events. The game still carried the name of legendary Scottish driver Colin McRae, who had lent the series his face and consulting experience since the late 1990s, but design-wise it moved closer to more accessible, visually flashier, and more varied races aimed at a wider audience than the somewhat stiffer earlier entries offered.
On PC, the game benefited from the then brand-new Ego graphics engine, which brought noticeably more realistic terrain deformation, dust clouds, mud gradually splattering onto the bodywork, and dynamic weather changing over the course of a single race. The cockpit view along with careful sound design of engines, gearboxes, and impacts created an impression of rawness and physicality, while the career structure motivated players to progress through individual championships and gradually unlock new vehicles and locations around the world, from the forests of Finland through American deserts to the asphalt of Japan.
Reviews praised especially the audiovisual side and the noticeable technical progress compared to previous entries in the series, though critics pointed to a not always well-balanced driving feel compared to purer simulations and to occasionally inconsistent difficulty across the individual disciplines. Still, the game sold solidly on PC and became one of the first rally games able to reach players who had previously avoided the Colin McRae Rally series because of its high difficulty.
DiRT nonetheless kicked off a new era for the brand, which in subsequent years continued evolving toward both more arcade-like and more simulation-focused branches and gradually dropped Colin McRae's name from its title. For fans of off-road racing, this entry remains an important transitional point between the old, purely rally-focused series of the 1990s and its modern, more genre-open take, which still defines today how the wider public associates off-road motorsport with video games.
Why play it: For fans of off-road racing, it represents an important transitional point between the purely rally-focused series of the 1990s and the modern, more genre-open approach that still shapes how the public views motorsport in games today.
Game 278 of 583 for PC / moderní (64bit a GPU)