Master of Orion – boxart
DOSPC / DOS (XT až 486)

Master of Orion

Tahová strategie (4X) 1993 Simtex ⏱ Very long · 30+ h ⭐ Must-play
Master of Orion – In-game
In-game
Master of Orion – In-game
In-game
+7
Master of Orion – In-game
In-game
Master of Orion – In-game
In-game
Master of Orion – In-game
In-game
Master of Orion – In-game
In-game
Master of Orion – In-game
In-game
Master of Orion – In-game
In-game
Master of Orion – In-game
In-game

A space turn-based strategy game that defined the term 4X for an entire generation: explore, expand, exploit.

Master of Orion is a turn-based space strategy game that defined the term 4X — explore, expand, exploit, and exterminate — for an entire generation of players. The player picks one of a dozen alien races, each with different aptitudes for research, industry, diplomacy, or combat, and starts with a single home planet in the middle of a randomly generated galaxy. From there begins a slow but immensely addictive empire-building process: scout ships search for habitable worlds, colonists settle planets with varying atmospheres and gravity, population shifts between star systems, and on each planet sliders divide production between factories, defense, ecology, shipyards, and research. Those sliders are a brilliantly simple interface that carries an entire empire's economy without a single extra spreadsheet.

The technology tree is designed so that you never unlock everything in any given category, and some discoveries are permanently lost to you. Two playthroughs with the same race therefore look different, giving technology trading, espionage, and diplomacy real purpose. The system's crowning feature is the ship editor, where unlocked components are assembled into a custom vessel class, from a small fast fighter to a giant battleship packed with shields and missiles. Battles play out on a turn-based field where range, speed, armor, and the ability to survive the first salvo all matter. Presiding over all of it is a galactic senate that votes on the ruler of the galaxy, meaning victory can also be achieved through pure diplomacy and patient alliance-building.

Technically, it's a typical DOS strategy game of its era: clean VGA graphics with striking alien portraits, mouse control, and music that plays more to atmosphere than for effect. That restraint is actually a strength, since nothing distracts from the numbers and the decisions. At the time, Master of Orion was received as one of the pinnacles of the genre, and its influence can be seen in most later space 4X games. Today it feels surprisingly fresh — you'll grasp the rules within a single playthrough, and the eternal 'just one more turn' works exactly the same as it did thirty years ago.

Game 60 of 204 for PC / DOS (XT až 486)