Driver – boxart
Win9xPC / Pentium a Windows 9x

Driver

Akční závodní 1999 Reflections Interactive Driver ⏱ Medium · ~3–10 h ⭐ Must-play
Driver – In-game
In-game
Driver – Title screen
Title screen

Built around a single idea: the feeling of a car chase in a 1970s American film.

Driver built the entire game around a single idea: to capture the feel of a car chase from a seventies American movie. You play as Tanner, an undercover cop who gets himself hired as a getaway driver for a gang, and most missions boil down to driving someone somewhere, chasing someone, or losing the police within a time limit. The cities are open and drivable throughout — Miami, San Francisco, Los Angeles, and New York each have their own character, hills, bridges, and intersections where regular traffic reacts to how you drive.

The handling model is deliberately heavy and lumbering, exactly like American sedans of the era. Cars lean into corners, the rear end breaks loose easily, and controlling a slide is the core skill the player has to learn — which leads to the famous opening test in an underground parking garage, where you must demonstrate a set of maneuvers, and which many people failed to clear even after dozens of attempts. The police drive aggressively, block off streets, and pin you against walls during a long chase, so the tension builds naturally. The package also includes a replay editor, where you can use virtual cameras to cut together your own movie-style chase. The music relies on funky bass lines and horns that round out the period atmosphere.

Contemporary reviews praised the game for its authenticity and for how convincingly it conveyed speed in the streets, with criticism aimed mainly at the difficulty and the repetitive structure of the missions. The title's influence was considerable: an open city full of traffic, where the car is the main character, became a template for the whole genre, and the series continued with further installments. Today Driver is above all an atmospheric experience — the graphics are rough, but the low camera angle behind the spoiler and the squeal of tires still work. Anyone who gets past the tough start gets one of the most stylish games of its time. It also helps that missions are short and restart within seconds after a failure, so the player goes right back to retrying without the frustration of waiting. That tightness and clearly defined goal feel refreshing today against sprawling open worlds.

Game 57 of 229 for PC / Pentium a Windows 9x

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