Re-Volt – boxart
Win9xPC / Pentium a Windows 9x

Re-Volt

Závodní 1999 Acclaim Studios London ⏱ Medium · ~3–10 h
Re-Volt – In-game
In-game
Re-Volt – In-game
In-game
+7
Re-Volt – In-game
In-game
Re-Volt – In-game
In-game
Re-Volt – In-game
In-game
Re-Volt – In-game
In-game
Re-Volt – In-game
In-game
Re-Volt – In-game
In-game
Re-Volt – In-game
In-game

Radio-controlled car races at palm-sized scale — a supermarket or a schoolyard as the track.

Re-Volt put the player in charge of remote-controlled model cars and scaled the entire world around them to match. Races take place in a supermarket between shelves, in a museum, in a parking lot, in a schoolyard, or inside a house, where you slip under furniture and hop over doorsills. The change of perspective is the main trick: an ordinary environment turns, from the viewpoint of a palm-sized car, into varied terrain full of ramps, obstacles, and shortcuts that would be invisible at real-life scale.

The handling model is unexpectedly honest for how playful the game looks. The models have a light body, flip over easily, lose grip on smooth surfaces, and the difference between electric and combustion power is clearly felt. On top of that you collect pickups — from rockets and oil slicks to a plain extra battery — so races also have a combat dimension without losing their focus on driving. A major strength is the built-in track editor, where players build their own circuits from pieces, and together with the multiplayer mode it significantly extended the game's life. Technically it was a colorful, clean-looking title with good lighting and reflections on polished floors.

The game was warmly received at the time, with reviewers praising the original idea, the well-designed tracks, and the fact that it works for both children and more demanding players. Criticism was mainly aimed at the occasionally punishing difficulty, where a single hit can knock you from first place to last. An unusually persistent community later grew up around the title, spending years creating new tracks, cars, and technical updates for modern systems. Today Re-Volt is one of those games that ages well — the idea is timeless, and driving across a carpet between table legs is just as fun as it ever was. The art direction helps too, since it doesn't aim for realism but for a colorful, readable environment, so the game doesn't feel dated, just a bit blocky. For playing together on one computer, it's still one of the best choices of its generation.

Game 64 of 229 for PC / Pentium a Windows 9x

The same title elsewhere (3)