POD – boxart
Win9xPC / Pentium a Windows 9x

POD

Závodní 1997 Ubi Soft ⏱ Medium · ~3–10 h
POD – In-game
In-game
POD – In-game
In-game

A showcase title for the first Pentium MMX chips — a racing game demonstrating what the new hardware could do.

POD was, for a lot of owners of the first Pentium MMX machines, literally the first thing they launched after building their new computer — the game was bundled with new hardware at the time and served as a showcase of what the new processors and accelerators could do. It's set on a dying planet that can only be escaped by a single ship, and futuristic races are held to decide who gets to leave. The vehicles are light, fast, and slidey, and the tracks wind through tunnels, industrial complexes, and crumbling cities, full of shortcuts, jumps, and spots where a small mistake sends you flying off the track.

The handling model is pure arcade with an emphasis on flow. There's no tire wear or suspension tuning to worry about; instead, a lot of the work goes into the track itself — banked corners, jumps that punish a bad approach by throwing you into a wall, and opponents who are more than just scenery. Technically the game impressed mainly with its high-resolution textured graphics and smooth performance, which wasn't a given back then. It also offered networked play, including racing against opponents over the internet, which made it a popular title for LAN parties of the day. The music blends electronic and industrial motifs and suits the cold, metallic aesthetic well.

Contemporary reception was very favorable, and POD earned a reputation as a technological flagship. An expanded version later shipped as POD Gold, adding tracks and vehicles, and the series got a sequel. The title's impact lay mainly in showing ordinary players just how big a difference 3D accelerators made: the gap between the jerky software mode and the smooth accelerated picture was obvious at a glance. Today it's a fast, straightforward arcade racer without unnecessary padding, and a few minutes are enough to get the hang of a lap. Above all it stands as evidence of an era when game graphics changed practically from month to month. Its track design also holds up well, relying on a legible rhythm alternating straights and technical sections rather than complex features, so players get oriented within a single lap and start chasing their time right away.

Game 56 of 229 for PC / Pentium a Windows 9x