Carmageddon
Carmageddon grew out of a simple and thoroughly twisted idea: what if you didn't have to win a race by finishing first? The game offers three paths to victory — complete the required number of laps, wreck all your rivals into scrap, or collect the pedestrians scattered around the map. It was that last option that turned it into one of the most scandalous titles of the nineties. The tracks aren't corridors but open arenas where you can drive almost anywhere: over rooftops, through sewers, along the beach, and between shipping containers in the harbor.
At its core is a surprisingly honest physics model. Cars have weight, momentum, and deformable bodywork that turns into an unrecognizable heap of scrap over the course of a race — wheels bend inward, a damaged car starts pulling to one side and loses power. The clock ticks down relentlessly, but every hit on an opponent adds a few seconds, so the game constantly pushes you toward aggressive driving. Credits earned let you repair and upgrade your car, on top of which come absurd bonuses like invisibility or rubber suspension. Technically it relied on software rendering that ran smoothly on the Pentiums of the day, and a later release added 3Dfx acceleration support. The soundtrack rests on raw guitar riffs and the screech of metal.
Contemporary reception was split. Critics praised the freedom of movement, the damage model, and the black humor, while a portion of the press and public condemned the game as a celebration of violence. Several countries got censored versions where pedestrians were replaced by green-blooded zombies or robots, and the dispute with British censors dragged on for months. Paradoxically, the controversy brought the title fame, and an expansion and sequel soon followed. Today Carmageddon feels oddly innocent — the blocky polygonal graphics and over-the-top humor soften what once caused outrage — and what remains is a fresh, open-ended toy, where the greatest fun lies in testing just how much the map and the physics can take. In its day, it was one of the few racing titles to offer real freedom instead of a prescribed track.
Game 54 of 229 for PC / Pentium a Windows 9x