Wonder Boy III: The Dragon's Trap – boxart
SMSSEGA Master System

Wonder Boy III: The Dragon's Trap

Action-RPG / Platformer 1989 Westone / Sega Wonder Boy ⏱ Medium · approx. 4–10 h 🛡 PEGI 7
Wonder Boy III: The Dragon's Trap – In-game
In-game
Wonder Boy III: The Dragon's Trap – Title screen
Title screen

You transform into animal forms; timeless design (it even has a modern remake).

A dragon curses you, your body transforms into an animal — and at that moment one of the cleverest adventures the Master System ever offered begins. Wonder Boy III: The Dragon's Trap took a simple idea and built on it a design that ages with incredible grace.

The heart of the game is transformation. After the dragon curses you, you gain the ability to change into animal forms — a lizard that breathes fire, a mouse able to squeeze through narrow passages, a bird that flies, a lion with a powerful downward strike, and a tiger with speed. Each form opens up new paths and areas, so the interconnected world gradually reveals its secrets depending on which shape you currently have. It is a metroidvania at its core long before that style had a settled name.

The world design is thought out in detail: a central town serves as a crossroads where you buy equipment and set off into newly accessible areas. The game rewards curiosity and experimentation with which form to use where — the feeling when you finally break into a previously inaccessible nook is unmistakable. Action RPG elements, gathering equipment, and boss fights give the adventure momentum.

The design's timelessness is best proven by the fact that the game received a gorgeous remake in 2017, one that preserved the original structure almost without change — because there was nothing to change. That is the finest compliment a game from the eighties can receive.

On the Master System, where SEGA waged a merciless battle with Nintendo, Wonder Boy III was among the best the console offered — proof that a brilliant game idea endures for decades.

Why play it: For the clever system of animal transformations and an interconnected world that anticipated the metroidvania genre — a classic whose quality is confirmed even by a modern remake.

Game 2 of 67 for SEGA Master System

The same title elsewhere (1)

The 1989 Master System version is the original and definitive form of the game — its higher resolution gives a wider view of the island world, making navigation and combat easier to read. The 1991 Game Gear port offers richer, more vivid colors thanks to the handheld's deeper palette, but the smaller screen shortens the view ahead, so enemies and pits appear more suddenly and demand sharper reflexes. The sound chips on both machines are essentially the same, so the music sounds similar. For comfortable exploration, the Master System is the better pick; for gaming on the go, choose the Game Gear.

From the same series Wonder Boy →