The Incredible Hulk – boxart
Java MEJava a Symbian (telefony před smartphony)

The Incredible Hulk

Akcni hra 2008 Gameloft ⏱ Short · up to ~3 h

Film-tie-in action full of destruction; Hulk smashes vehicles and buildings with punches and thrown objects.

The Incredible Hulk is a mobile action game released alongside the film about the green giant, in which the player, as Hulk, destroys military units, vehicles, and buildings with punches, thrown objects, and area attacks that can sweep away several enemies at once and smash the surrounding environment to pieces. The game relies on a feeling of brutal strength and environmental destruction, which on a phone's small screen felt exaggerated but effective, matching the character whose main driving force is unstoppable rage against those pursuing him.

Battles took place in enclosed arenas or short city sections, where the player gradually faced waves of soldiers and later stronger bosses sent against Hulk by an army trying to capture or neutralize him, with the strength and aggression of opponents increasing as the game progressed. The controls simplified the repertoire of blows to a few buttons, while combining attacks and grapples gave the fights at least basic depth, along with the ability to throw surrounding objects like cars or streetlights at enemies. The graphics captured Hulk's green color and massive frame recognizably even at low resolution, while the music and destruction sound effects rounded out the destructive atmosphere befitting the film source.

The title was part of the wave of movie tie-in mobile games that Gameloft used to accompany practically every major summer blockbuster of the second half of the 2000s, from superhero movies to animated hits aimed at whole families. For fans of the comic-book character, it was an easily accessible way to enjoy the role of the green giant and his indestructible strength for a bit longer after the film. Today the game is valuable more as a historical illustration of the scope of the licensed mobile market of the time than as a gameplay experience exceptional enough to have lasting appeal — more a quick way to unwind after watching the movie.

Why play: More for collectors of licensed mobile games than players seeking depth — it's a quick way to unwind after the film, with the indestructible strength of the green giant in the lead role.

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