Disney's Aladdin (GBC)
Disney's Aladdin is one of the most iconic licensed games of the nineties, and its 1999 Game Boy Color version carries a stamp of quality right on the box – development was overseen by Capcom, a master of the colourful action-platformer genre. That alone promised not a slapdash movie cash-in, but an honest platformer.
The player guides Aladdin through the alleys of Agrabah, across rooftops, the Cave of Wonders and even a flying carpet. Besides precise jumps he can throw apples as a weapon, slide down ropes and enjoy playful chutes that vary the pace. The GBC colour palette shines here – the sun-drenched desert scenery and the familiar characters from the film give the game an instantly recognisable Disney atmosphere. The levels are designed with a feel for fluid movement and offer a pleasant, accessible difficulty suitable even for younger players.
For fans of retro platformers and Disney classics, Aladdin on the GBC is a reliable choice – charming, colourful and solidly crafted. It may not rank among the toughest challenges, but its warm, fairy-tale tone still delights anyone who loves classic platformers based on animated films.
Game 59 of 129 for Game Boy Color
The same title elsewhere (3)
The 1994 DOS version ranks among the best-looking platformers of its time — it follows the more action-oriented take that made the Genesis version famous, with a scimitar as the main weapon and fluid animation modeled on the film. The Game Boy Color version, by contrast, was made by Capcom, a studio known for more precise platforming, so it leans closer to the other, more refined line of Aladdin games that emphasized accurate jumping over sword-swinging action. Graphics and music inevitably had to scale down to the handheld's lower resolution and sound chip, yet both versions keep their own identity — this isn't a simple port of one game onto another platform.