Battlezone – boxart
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Battlezone

Vektorová tanková akce 1980 Atari ⏱ Short · up to ~3 h ⭐ Must-play

A pioneering vector-based 3D action game from 1980; a tank periscope view arcades had never seen before.

Battlezone from Atari is one of the most significant milestones of early 3D graphics in arcades. The game places the player at the periscope of a combat tank amid a vast desert landscape rendered in vector graphics – thin green lines on a black background, with no filled surfaces, yet with an impression of real three-dimensional space that had no equal in 1980.

The player controls the tank using two levers, one for each track unit, allowing smooth turning and movement similar to a real armored vehicle. The goal is to destroy enemy tanks, missiles, and other objects, with the game relying on estimating the distance and speed of the target – no automatic sight makes anything easier. The cabinet also featured a periscope viewfinder through which the player literally looked into the game world, making Battlezone one of the first titles with the ambition to simulate a real combat experience rather than just an abstract score. This viewfinder also blocked out distracting surroundings and fully immersed the player in a simply rendered but spatially convincing battlefield.

Battlezone's influence on the later development of 3D games and military simulators is well documented – the US Army even had a modified version made for training purposes. This collaboration between the arcade industry and military training was, at the time, a rare example of how gaming technology could find use outside entertainment. In gaming history, it stands as clear proof that vector graphics could create a convincing spatial experience even with the limited technical means of the era.

Why play it: a groundbreaking vector 3D experience that defined the direction tank simulations would take.

Game 89 of 258 for Arcade