Katakis – boxart
AmigaCommodore Amiga

Katakis

Shoot 'em up 1988 Manfred Trenz / Rainbow Arts ⏱ Short · up to ~3 h
Katakis – In-game
In-game
Katakis – Title screen
Title screen

A fast shooter so similar to R-Type it led to a lawsuit from Irem and a renaming to Denaris.

Katakis is a horizontally scrolling shoot 'em up programmed by Manfred Trenz for Rainbow Arts, which on the Amiga was among the fastest and most action-packed representatives of the genre in its time. The player pilots a warship flying through a series of alien and technological environments, collecting weapon upgrades and facing waves of enemies and mighty end-of-level bosses. The game is known for the fact that its structure and visual style strongly resembled the arcade series R-Type, which eventually led to legal pressure from Irem and to the game later being renamed and reworked as Denaris. Even so, thanks to Manfred Trenz's precise programming, Katakis earned its own reputation as one of the most technically advanced European shooters of its generation.

From a gameplay standpoint, Katakis offers precise controls, dense waves of projectiles, and the need to memorize attack patterns, making it a typical old-school shmup experience where death often comes from inattention rather than lack of reflexes. The weapon system allows combining different types of shots and companion satellites that orbited the ship and extended its firepower. The graphics were built on finely drawn parallax-scrolling backgrounds that looked remarkably three-dimensional on the Amiga, adding to the sense of speed and depth of space.

The musical accompaniment and sound effects were among the best the Amiga offered in action games at the time, and the atmosphere was completed by a dark, industrial stylization of alien scenery. Katakis was received on release as one of the finest European attempts to imitate Japanese arcade shooters, and although it was later overshadowed both by the copyright dispute and by its own reworked version Denaris, it remains a prized item among collectors and genre fans. Today it is interesting too as evidence of just how close the European scene came to matching Japanese competition.

Why play it: Anyone looking for a quality European answer to Japanese arcade shooters will appreciate Katakis for its dark, industrial atmosphere and as proof of just how close the European scene came to matching Japanese competition.

Game 85 of 121 for Commodore Amiga

The same title elsewhere (1)