Franchises
Battlefield
Battlefield began in 2002 with Battlefield 1942, developed by Swedish studio DICE and published by Electronic Arts for PC only. From the outset it was built around large-scale multiplayer battles with dozens of players per map, combining infantry with tanks, aircraft and ships – a combined-arms approach that set it apart from narrower infantry shooters and became the series' lasting signature. The World War II setting gave rise to the franchise's signature team classes (medic, engineer, scout, support) and an emphasis on teamwork over solo heroics; an active modding community also grew up around the game, and its work later shaped where the series went next.
Later entries broadened the scope – Battlefield Vietnam (2004) moved the series to a new era and added period music and helicopters, Battlefield 2 (2005) popularized modern warfare, a rank system with unlockable gear, and the commander mode overseeing an entire team, while the sci-fi Battlefield 2142 (2006) experimented with a near-future setting and its Titan mode. The real turning point came with the spin-off Bad Company (2008), the first entry available on consoles, and its sequel Bad Company 2, which paired the new Frostbite engine with fully destructible environments – walls, buildings and cover could be blown apart piece by piece, becoming one of the series' defining traits.
Battlefield 3 (2011) and Battlefield 4 (2013) mark the series' commercial peak – a graphical leap thanks to Frostbite 2 and 3, sprawling multiplayer maps built for dozens of players, scripted set pieces like a collapsing skyscraper, and a head-to-head rivalry with Call of Duty for the title of the generation's dominant military shooter. Battlefield 4 also added the Levolution mechanic, letting players permanently reshape a map mid-match. Both games shipped single-player campaigns and a paid Premium season-pass model, but the campaigns always lived in the shadow of the multiplayer, which remained the main reason players kept coming back.
Battlefield Hardline (2015), developed not by DICE but by Visceral Games, swapped the military setting for cops-and-robbers shootouts framed as episodes of a crime drama, and met a lukewarm reception. The series found its footing again with Battlefield 1 (2016), which moved the action to World War I, introduced the Operations mode and the anthology campaign War Stories, and was praised for its atmosphere and unfamiliar setting. Battlefield V (2018) returned to World War II with the same War Stories concept, but faced mixed reactions over its slow initial rollout of content and the debate sparked by its reveal trailer.
Entries in the series (14)
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Battlefield 1942 · 2002
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Battlefield Vietnam · 2004
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Battlefield 2 · 2005
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Battlefield 2: Modern Combat · 2005
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Battlefield 2142 · 2006
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Battlefield: Bad Company · 2008
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Battlefield 1943 · 2009
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Battlefield: Bad Company 2 · 2010
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Battlefield 3 · 2011
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Battlefield Hardline · 2015
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Battlefield 1 · 2016
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Battlefield V · 2018
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Battlefield 2042 · 2021