F.E.A.R.
F.E.A.R. is a first-person action horror game from Monolith Productions that combines flashy slow-motion combat (bullet time) with the atmosphere of Japanese psychological horror. The player takes on the role of a nameless member of the F.E.A.R. unit, sent to investigate the rampage of a paramilitary unit controlled by a telepathic commander, Paxton Fettel, gradually uncovering a dark secret tied to a girl named Alma. The game became famous for its advanced enemy AI, capable of cooperating, taking cover, and communicating with each other, as well as for visually inventive scary sequences interwoven with intense firefights. The Havok physics engine also allowed furniture and environments to break apart realistically under fire, which in 2005 was among the technological cutting edge of the genre.
The original version launched in the fall of 2005 exclusively on PC and became a benchmark title for the graphical performance and physics of PCs at the time.
The Xbox 360 port arrived a year later, in the fall of 2006, adapting the controls for a gamepad while keeping the same campaign and story. Because of the console's limitations compared to powerful PC rigs, some effects such as environmental destruction and particle density were slightly reduced, and scenes rendered at a lower resolution, but the slow-motion bullet time and enemy behavior remained untouched. The Xbox 360 version also added achievements and online leaderboards, which the PC release lacked.
Unlike the PC, where standalone expansion packs Extraction Point and Perseus Mandate later extended the story with additional chapters, the Xbox 360 version remained limited to just the base game without these expansions, which had to wait for their own, adapted release on console. Even so, thanks to its status as one of the technologically strongest titles of its generation, the Xbox 360 version remained a frequently cited example of how well the atmosphere and bullet time carried over from PC to Microsoft's then brand-new console.
Why play it: For its atmospheric, technically ambitious action with bullet time effects, the console version is worth a look too, even without the later expansion packs Extraction Point and Perseus Mandate, which remained exclusive to PC.
Game 159 of 259 for Xbox 360