Supreme Commander – boxart
X360Xbox 360

Supreme Commander

real-time strategie 2008 Gas Powered Games ⏱ Long · ~10–30 h
Supreme Commander – In-game
In-game
Supreme Commander – In-game
In-game
+6
Supreme Commander – In-game
In-game
Supreme Commander – In-game
In-game
Supreme Commander – In-game
In-game
Supreme Commander – In-game
In-game
Supreme Commander – In-game
In-game
Supreme Commander – In-game
In-game

Chris Taylor's massive RTS with hundreds of units and a seamless zoom across the whole battlefield.

Supreme Commander is a sprawling real-time strategy game by Chris Taylor, creator of Total Annihilation, built around massive battles involving hundreds of units, three warring factions, and a layered tech tree ranging from small tanks to experimental weapons capable of devastating entire regions of the map. A key feature of the game is its so-called strategic zoom map, which lets players smoothly transition from a detailed view of individual units to an overview of the entire battlefield. The game launched on PC in 2007 and arrived on Xbox 360 a year later.

The console version had to solve a fundamental problem — controlling dozens or even hundreds of units at once with a gamepad instead of a mouse and keyboard. The developers designed special radial menus, contextual quick commands, and simplified unit grouping, letting the game be played without keyboard shortcuts. Reviews nonetheless agreed that the controls remained noticeably slower and less precise than on PC, especially when quickly switching between unit groups and buildings in massive battles involving tens of thousands of units. The graphics engine was adapted to the console's lower power — both maps and the maximum number of units on screen were reduced compared to the PC version, to keep the game running smoothly and avoid framerate drops even in the later stages of long matches, when hundreds of units clash on the map at once.

The Xbox 360 release also featured slightly adjusted strategic maps tailored to the lower maximum unit count, and it lacked the Forged Alliance expansion, which was added to the PC version later as a standalone expansion pack with an extra faction and more balanced multiplayer. Online play on the console ran through Xbox Live instead of connecting directly to servers as on PC, which for many players meant more convenient matchmaking but also a required paid subscription. Even so, Supreme Commander was able to reach players who had long preferred consoles over PCs, though the large-scale strategy genre remained a niche pursuit on a gamepad, and many reviewers still recommended the PC version with mouse and keyboard, where precisely controlling dozens of units is considerably more natural and faster.

Why play it: For players who prefer a gamepad over mouse and keyboard, the Xbox 360 version offers more convenient online play via Xbox Live, though it lacks the Forged Alliance expansion, and many reviewers recommended the PC version instead.

Game 164 of 259 for Xbox 360

The same title elsewhere (1)