Tom Clancy's Ghost Recon: Predator
Tom Clancy's Ghost Recon: Predator is a 2010 tactical action game that studio Ubisoft Bucharest developed for the PlayStation Portable; the studio specialized at the time in portable spin-offs of major Ubisoft brands such as Ghost Recon or Rainbow Six. The player takes command of a four-member Ghost Recon squad deployed in a South American jungle, tasked with foiling a rebel group's plot threatening the local government. The story is told tersely, through short briefings before each mission, and serves primarily as a framework for a sequence of tactical field operations, where the player assigns tasks among squad members and directs their advance under cover.
The key feature of the PSP version is a reconnaissance drone that the player flies over the battlefield before each engagement, marking enemy positions, patrol routes, and weak points in the defenses, only then bringing the team down into the action — a solution tailored to the handheld's smaller display and single analog stick, replacing the more complex camera control and secondary-stick aiming of the series' console and PC entries. Compared to the big Ghost Recon games, missions here are shorter, more contained, and more linear, divided into clearly separated sectors to fit short play sessions on the go. Yet the tactical depth — splitting objectives among squad members, silent takedowns from behind, using cover, and gradually revealing the battlefield with the drone — remains intact and sets the game apart from typical handheld action titles.
Why play it: Predator is a choice for players who want to experience tactical Ghost Recon squad command without a home console — the drone-based control scheme and the game's pacing are tailored to short play sessions on the PSP, without the game giving up on the planning and squad tactics that made the series famous on major consoles and PC.
Game 80 of 122 for Sony PSP
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