XCOM: Enemy Unknown – boxart
PS3Sony PlayStation 3

XCOM: Enemy Unknown

Taktická strategie 2012 Firaxis Games X-COM ⏱ Long · ~10–30 h ⭐ Must-play
XCOM: Enemy Unknown – In-game
In-game
XCOM: Enemy Unknown – In-game
In-game
+6
XCOM: Enemy Unknown – In-game
In-game
XCOM: Enemy Unknown – In-game
In-game
XCOM: Enemy Unknown – In-game
In-game
XCOM: Enemy Unknown – In-game
In-game
XCOM: Enemy Unknown – In-game
In-game
XCOM: Enemy Unknown – In-game
In-game

Firaxis revived turn-based tactics; base management alternates with missions against an invasion.

XCOM: Enemy Unknown by Firaxis Games revived the turn-based tactics legend in 2012, and on PlayStation 3 it brought a genre that had been almost entirely absent from consoles. The player leads the secret organization XCOM, whose task is to repel an alien invasion, and the game splits into two layers: strategic command with research, base construction, satellite deployment, and managing funds from panicking nations, and turn-based missions in which a squad of six soldiers clears out cities, downed saucers, and eventually the enemy's own base.

Tactics are built on cover, sightlines, and action points, where each soldier typically manages two actions per turn, and on classes like sniper, heavy, assault, or support, which unlock through promotions. Promotion itself is the core of the tension, since soldiers have names and ranks and the player grows attached to them, yet death is permanent and a single mistake can cost a career. Ironman mode further allows only a single save slot, so there's no going back and mistakes stick. Aliens come in several types, from small Sectoids to heavy mechanical units, and something different works against each of them, so research and manufacturing better equipment matter just as much as the shooting itself, while capturing live specimens unlocks further branches of technology. The economy is always stretched thin, there's never enough money for everything, and deciding which country to let fall ranks among the hardest choices in the game.

The PS3 console version runs decently, though it occasionally struggles with longer loading times and lower frame rates in later missions, and controlling the cursor with a gamepad is surprisingly comfortable. The visual style leans on readability, dramatic kill-cam cuts, and a cold palette of military hardware, while Michael McCann's music adds oppressive electronic passages. Critics received the game enthusiastically, with many outlets calling it one of the best games of the year. Its influence is clear across the entire wave of turn-based tactics games that followed, and today it plays just as well as it did back then.

Game 74 of 293 for Sony PlayStation 3

The same title elsewhere (2)

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