XCOM: Enemy Unknown – boxart
PCPC / moderní (64bit a GPU)

XCOM: Enemy Unknown

Tahová strategie 2012 Firaxis Games X-COM ⏱ Long · ~10–30 h ⭐ Must-play
XCOM: Enemy Unknown – In-game
In-game
XCOM: Enemy Unknown – In-game
In-game
+6
XCOM: Enemy Unknown – In-game
In-game
XCOM: Enemy Unknown – In-game
In-game
XCOM: Enemy Unknown – In-game
In-game
XCOM: Enemy Unknown – In-game
In-game
XCOM: Enemy Unknown – In-game
In-game
XCOM: Enemy Unknown – In-game
In-game

The return of the cult classic UFO: Enemy Unknown, where every decision comes at a cost.

XCOM: Enemy Unknown revived the legacy of the old classic UFO: Enemy Unknown and translated it into the language of modern games without losing what mattered most: the feeling that every decision has a cost. The game operates on two levels. On the strategic level, you manage an underground base shown as a cross-section like an ant farm, build laboratories and workshops, launch interceptors against unidentified objects, and above all try to keep the world's nervous nations within the coalition, since every country that leaves cuts into your budget. On the tactical level, you command a handful of soldiers in turn-based firefights, where movement and action fit into two moves per turn.

The magic lies in how the two layers connect. Soldiers gain ranks, specializations, and abilities, and the longer they survive, the more valuable they become. But the aliens have better weapons, panic reduces accuracy, and a single misjudged position can cost the life of a veteran you've led through ten missions. In Ironman mode, the game only saves once, so no mistake can be undone. That's exactly what turns an ordinary skirmish into a drama players still talk about long afterward, and it's why the habit arose of naming soldiers after friends and acquaintances.

Technically, the game relies on tight, clear maps and a dynamic camera that swoops in on a soldier for key hits, giving combat a cinematic pace without unnecessary delay. The sound plays with silence and nervous droning interrupted by shouts and enemy hisses. Reception was very strong, and the game is often cited as an example of how to revive an old concept without betraying its original idea. The expansion Enemy Within added genetic modifications for soldiers, mechanical suits, and a new human threat. It was followed by the sequel XCOM 2, which sped up the pace and moved players into the role of the resistance. Today, Enemy Unknown is still a great place to start with turn-based tactics: the rules are few, they're easy to understand, and yet they generate tension that more complex games often can't produce even with a manual ten times as long.

Game 38 of 583 for PC / moderní (64bit a GPU)

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