Vampire: The Masquerade - Bloodlines
Vampire: The Masquerade - Bloodlines drops players into a nocturnal Los Angeles, where vampire clans coexist under the rules of the Masquerade — the strict ban on revealing their existence to humans. A freshly turned vampire gets tangled up in a dispute over a mysterious sarcophagus and gradually makes their way through the districts of Santa Monica, Hollywood, Chinatown, and Downtown, each with its own atmosphere, characters, and smaller stories. The game is played from both first- and third-person perspective and alternates between conversation, stealth, hacking, melee, and firearms.
The choice of clan is crucial, because it determines not just abilities but also how the world reacts to the player. An elegant Toreador can talk their way through most of the city, a Nosferatu must stick to the sewers because of their appearance to avoid breaking the Masquerade, and a Malkavian has their entire dialogue tree rewritten into fractured, hard-to-parse speech. On top of that comes managing blood thirst, disciplines like invisibility or mind control, and classic skill-point allocation. The game is at its strongest in the places where it steps back from combat, such as the famous haunted hotel, which gets by without a single enemy and still ranks among the best-built horror sequences in the genre.
The game ran on the then-new Source engine, which gave it convincing faces and facial animation in conversations, but the release was plagued by a host of bugs and unfinished elements that only unofficial community patches would later fix. It's precisely those patches that make it a playable and stable title today, one that runs on practically anything. The music mixes rock and electronic tracks with oppressive ambient textures, and together with excellent voice acting it holds the overall mood together. Commercially the game underperformed and the studio closed shortly after release, yet the game has gradually earned a reputation as a cult classic. Today it stands out chiefly for its writing, its atmosphere, and how seriously it takes roleplaying, even though the combat-heavy final stretch is noticeably weaker than the brilliantly written opening.
Game 19 of 583 for PC / moderní (64bit a GPU)