Speedball 2: Brutal Deluxe – boxart
DOSPC / DOS (XT až 486)

Speedball 2: Brutal Deluxe

Sportovní 1992 The Bitmap Brothers ⏱ Medium · ~3–10 h ⭐ Must-play
Speedball 2: Brutal Deluxe – In-game
In-game
Speedball 2: Brutal Deluxe – Title screen
Title screen

A bloody, ruleless sport of the future; a classic from The Bitmap Brothers with a fantastic atmosphere.

Speedball 2: Brutal Deluxe is a vision of a future where sport has shed its rules and nobody misses them. In a metal arena, two teams of armored players face off, tasked with getting a heavy steel ball into the opponent's goal. But scoring can happen other ways too: lighting up scoring panels on the walls, hitting targets, smashing stars, or simply knocking an opponent unconscious, which also earns points. Tackles aren't fouls but tactics, and medics carry the injured opponent away. Between matches, winnings are spent on new recruits and upgrades for speed, strength and stamina, giving the season a management layer as well.

The title ranks among the best that the studio, known for its industrial visual style, ever created. Metal surfaces, chrome lettering, a dark palette and massive figures give the game an unmistakable look that stood out from the colorful competition at first glance. Movement is fast and hits carry weight thanks to sharp sound effects and digitized announcer voices. The most memorable element is the crowd chanting that rings out from the stands during the match, giving the whole thing the stamp of a genuine sports arena. Anyone can learn the controls within a minute, but mastery requires judging how the ball bounces off the barriers.

The game received extraordinary acclaim and became one of the defining titles of the European gaming scene at the turn of the eighties and nineties. Its formula of a brutal fictional sport keeps returning in new forms, and many modern games openly acknowledge it as an influence. Today it appeals mainly for how well it works as a two-player game: the match is short, the rules easy to grasp, and the chance to smash your friend into the metal is eternal. Few sports games of that era retained so much energy and such a clearly readable style, one that hasn't aged even after three decades. The gradual improvement of the team also gives solo play momentum, so a single match almost never stays the only one.

Game 99 of 204 for PC / DOS (XT až 486)

The same title elsewhere (3)

The Commodore Amiga version is generally regarded by fans as the best — it benefited from a rich colour palette, smooth animation, and the Paula sound chip, which brought the game to life with sampled voice clips and a roaring crowd ('Ice Cream!') that added to the brutal arena atmosphere. The Atari ST had weaker colours and harsher, thinner sound from its YM2149 chip, giving the game a starker, less atmospheric feel. The PC/DOS version depended entirely on the graphics and sound card a player owned — with a sound card and VGA it came close to the Amiga, but without them both the music and the colours stayed noticeably poorer.