Sid Meier's Civilization
Sid Meier's Civilization established, in 1991, the entire turn-based strategy genre on a new principle: you lead a single civilization from its first settlements in the Stone Age to a space launch, with every decision - where to found a city, what to research, with whom to make peace - having an impact dozens of turns ahead. The design combined city building, a technology tree, diplomacy, and warfare into a single whole where nothing functions in isolation: a strong economy feeds the army, the army protects trade routes, trade finances science. The game ran even on hardware from the XT to the 486 with limited memory and graphics, because its turn-based nature forgave slower processors - the player only waited for the computation of opponents' turns, not for smooth animation.
Controls are purely mouse and keyboard, across a map divided into tiles, city menus, and a technology tree that lies behind the turn-based game like an invisible skeleton of progress. The game became famous for its ability to keep players glued to the screen long past when they'd planned to stop - the turn-based loop is designed so that after completing one round, it always tempts you to resolve just one more unfinished task, found just one more city, or complete one last invention. This "just one more turn" effect became synonymous with the entire 4X genre (eXplore, eXpand, eXploit, eXterminate), and Civilization didn't just define it in words but mechanically as well - victory can be achieved militarily, technologically, culturally, or diplomatically, offering players several parallel paths to the goal.
The game's influence on the industry is hard to overstate: it founded a series that continues to this day, inspired dozens of competing 4X titles, and its concept of balanced civilization development is still studied today. On period PCs it required only modest performance, so a huge number of people played it even on older machines, and it became one of the reasons the strategy genre expanded so rapidly on computers.
Why play: For anyone who wants to experience the birth of the turn-based 4X strategy genre in its purest form and has the patience for hours of planning instead of instant action.
Game 174 of 204 for PC / DOS (XT až 486)
The same title elsewhere (1)
From the same series Civilization →
Civilization Amiga · SNES · 1993
Civilization II DOS · PS1 · 1996
Sid Meier's Civilization II Win9x · PS1 · 1996
Civilization: Call to Power Win9x · 1999 Win9x Civilization: Call to Power II Win9x · 2000
Sid Meier's Civilization III PC · 2001
Sid Meier's Civilization IV PC · 2005
Sid Meier's Civilization Revolution DS · X360 · PS3 · Mobil · 2008
Sid Meier's Civilization V PC · 2010
Sid Meier's Civilization: Beyond Earth PC · 2014
Sid Meier's Civilization Revolution 2 Mobil · 2014
Sid Meier's Civilization VI PC · Mobil · Switch · 2016