Nobunaga's Ambition: Lord of Darkness
Nobunaga's Ambition: Lord of Darkness is another entry in Koei's flagship historical strategy series, and for many players the one where the series found its definitive shape. The player picks one of the daimyo of a fractured Sengoku-era Japan and tries to unify the country, whether through military force, economic strength, marriage politics, or intrigue. Every province has its own economy, its own garrison, and its own people who need looking after.
On the strategic level, you manage individual territories: planting rice, building levees, trading, recruiting and training soldiers, and keeping an eye on the population's satisfaction and the vassals' loyalty. A campaign then shifts into a battle mode on a grid, where terrain, weather, morale, and unit type all matter. A signature layer is espionage, since ninja can burn down warehouses, spread rumors, or lure an enemy general over to your side. Individual historical commanders each have their own stats and personality, so even dry tables end up telling a story. The game lets the player choose the scope of a match, from a single scenario with a small number of provinces to unifying the entire archipelago, so it can be played in one long evening or over several weeks. Progress is gradual, and a mistake in the economy only shows up several turns later, which forces you to plan ahead rather than bet everything on a single offensive.
On the PC-98, the game looked dignified and, above all, clear: portraits of the warlords, a map of Japan, and plenty of data that could all be handled quickly from the keyboard. The music is ceremonial, with a Japanese instrumental flavor, and together with the message screens it creates the impression of a chronicle the player is writing themselves. Lord of Darkness was released on a large number of platforms and, for many players abroad, served as a first gateway into Japanese historical strategy games. Today it remains an excellently balanced game, slower-paced but without unnecessary complexity, and its system of provinces and vassals can be grasped in a single evening.
Game 9 of 28 for NEC PC-98