Evoland
Evoland is a remarkable experiment that, instead of telling its own story, tells the story of video games themselves. The player starts in a black-and-white world with a single movement button, and as they progress through the game space and open chests, they gradually unlock color, smoother movement, music, and a combat system that evolves from the oldest action adventures all the way to a full-fledged RPG with turn-based battles. Each new mechanic is essentially a citation of some classic genre or specific game, so playing feels like a walk through the history of game design - the pixel dungeon becomes a full action world, combat shifts from simple clashes to dynamic exchanges of blows, and finally a turn-based combat system reminiscent of old Japanese RPGs is added too.
The French studio Shiro Games built the game as a parodic tribute to classics like Zelda or Final Fantasy, relying more on a clever idea and nostalgia than on an original story, which is deliberately sparse and serves mainly as a framework for gradually unveiling references. It was precisely this idea - a game as an evolution of the genre - that made Evoland a small cult title shortly after its release and inspired a sequel that took on a similar journey through the history of action RPGs.
The mobile version for iOS and Android is paid, with no ads, controlled with a touch virtual joystick and buttons adapted to each phase of the game as it shifts from adventure to action RPG. Given its short length, it's more of a curiosity for a single sitting than a long-term challenge.
Why play: For players with an interest in the history of video games who will appreciate the clever idea and spotting references more than depth of story or combat difficulty.
Game 134 of 363 for Mobil (iOS a Android)