CHUCHEL
CHUCHEL casts a fuzzy black ball named Chuchel in the lead role, whose only life goal is to seize a cherry that keeps escaping from under the feet of a scheming mole. Amanita Design here abandons the contemplative tone of its earlier games in favor of pure comedic slapstick full of gags, exaggerated grimaces, and absurd side characters, so the game plays more like an animated sketch split into dozens of short scenes than a classic adventure with a logical story.
On mobile it's played with simple tapping and dragging, and many puzzles rely more on trying out various interactions with the scene than on finding one correct solution, which suits touch controls particularly well - the player simply pokes at the screen until something reacts amusingly. The visual style with expressive mimicry and exaggerated animation is complemented by a soundtrack made of mumbling, bubbling, and comical sound effects instead of classic spoken dialogue or text.
CHUCHEL showed that Amanita Design can handle a purely comedic format in addition to poetic and melancholic worlds, and it became popular mainly for its infectious cuteness and the quick pace of its individual scenes, which can be played even in short bursts without needing to remember a complicated sequence.
It is a paid app with no ads, a one-time purchase unlocks the whole game, and its short length makes it more of a compact experience for a few sittings than a long-term title for repeated play.
Why play: Worthwhile for anyone who wants a quick dose of visual humor and undemanding puzzles on their phone without frustration or extra payments.
Game 80 of 363 for Mobil (iOS a Android)