Silpheed – boxart
MCDSEGA Mega-CD

Silpheed

Shmup 1993 Game Arts ⏱ Short · up to ~3 h ⭐ Must-play
Silpheed – In-game
In-game
Silpheed – Title screen
Title screen

A space shooter that Sega ran in stores just to sell the hardware.

Silpheed was a Mega-CD title that got shown off on in-store demo units specifically to sell the hardware. It's a rear-view, slightly overhead space shooter in which you pilot the SA-77 fighter against a giant enemy fleet. The core is purely arcade: you dodge waves of bullets, shoot down formations of fighters, and between missions choose a combination of weapons, ranging from a wide spread shot through homing missiles to a focused beam. Your weapon choice significantly changes the game's feel and is worth tuning based on where you tend to die most often.

The main draw is how the game looks. The backgrounds are pre-rendered polygonal videos played from disc, over which classic sprite-based ships move. The result is scenes where a giant battle cruiser rotates beneath you, debris flies past, or the surface of an enemy base opens up — a spectacle consoles of the time simply couldn't manage on their own. The trick has its limits, since what happens in the background is fixed and the player has no influence over it, but at the time it felt like a revelation. The game also pays attention to pacing: calmer stretches follow the more demanding raids, giving the player time to reposition and prepare for the next boss.

The sound matches the rest of the production: orchestrally styled CD music and voiced lines from a support operator that give the missions the feel of a serious military operation rather than the usual space-arcade tone. The game is fairly short, which only encourages replaying it for a better score and surviving without losing your ship. Reviewers at the time regularly ranked it among the best things released on Mega-CD, and as one of the few titles that truly used the disc's potential for something other than filmed cutscenes. Today Silpheed is mainly a great showcase of how inventively the limits of period hardware could be worked around. It's also one of the few shooters of its era worth returning to for the spectacle alone, not just for the score.

Game 4 of 29 for SEGA Mega-CD