Robo Aleste is a vertical shoot-'em-up from Compile, the studio that built the Aleste series' reputation as one of the most reliable brands of the genre on Sega consoles. This particular entry chose an unusual setting: the story unfolds in an alternate feudal Japan, where warring clans control giant war machines. The player pilots one of them, blasting through burning villages, castle courtyards, and flying fortresses, all of which give the game a flavor rarely seen in a genre dominated by outer space. Between missions, a story about betrayal within the clan also develops, giving the whole campaign a tighter framework than shoot-'em-ups usually have.
The foundation is the classic formula: gradually upgrading the main weapon, collectible support modules, and a sensibly designed difficulty curve that lets the player breathe between successive onslaughts. Compile was a master of this craft, and it shows in how readable the screen stays and in the fact that you can always dodge what's coming at you if you read the situation ahead of time. Boss fights are long and multi-phase, while the final levels can be downright merciless, forcing the player to know enemy layouts by heart. The game expects you to come back to it and rewards you with the fact that a once-learned section can be cleared far more elegantly the next time.
The Mega-CD's capabilities are used mainly for disc-based music, which combines rock motifs with Japanese instruments, and for illustrated cutscenes that tell the story between missions. Technically it stays very brisk, the picture remains smooth even with a large number of objects on screen, and scrolling runs without a hitch. At the time it was praised as one of the better shoot-'em-ups on the add-on precisely because it didn't rely on cinematic effects but on solid game design. Today it has become a treasure for genre fans: a short, demanding, and still excellently playable showcase of what Compile did best. For collectors it's also one of the titles that show the add-on's library in a better light than its general reputation would suggest.
Game 10 of 29 for SEGA Mega-CD