Centipede (mobile)
Centipede is another Atari classic that appeared on mobile phones in the Java and Symbian era as part of the wave of arcade ports from the late seventies and early eighties. The player controls a character moving along the bottom of a screen dotted with mushrooms and shoots at a long centipede winding its way down the screen - every hit on the centipede's body splits it into two shorter parts, gradually complicating the game, since instead of one opponent, several smaller segments now crawl across the screen at once. On top of that come spiders, fleas, and scorpions, who rearrange the playing field and force the player to constantly adjust their position.
On the mobile phone, controls were simplified to movement in all four directions and one fire button, which corresponded well to the original joystick-and-trackball scheme from the arcade machine. The graphics stayed faithful to the colorful but technically undemanding style of the original, so the game ran smoothly even on older devices with limited performance, without having to sacrifice the legibility of individual enemies. The density of enemies and the mushroom field on the screen gave the game its characteristic feeling of a crowded, chaotic battlefield, where precision and quick decision-making determined survival, especially the moment the centipede split into several independently attacking parts at once.
The port of Centipede to Java was among the less flashy but honestly executed ports of the era's arcade classics, offering mobile players the chance to play a historically significant title even without access to an arcade machine or a console collection. The game still serves today as a demonstration of how well simple game principles built on reflex and spatial planning work even in a much more modest technical execution, where the fun depends more on the purity of the mechanics than on graphical polish.
Why play it: For fans of honestly executed ports of arcade classics without unnecessary flash - simple principles built on reflex and spatial planning work even in a more modest technical execution.
Game 65 of 69 for Java a Symbian (telefony před smartphony)
The same title elsewhere (1)
The 1981 arcade original remains the benchmark, with smooth animation of the centipede and its swarm of spiders and fleas against brightly colored mushroom fields. The Atari 2600 port ranks among that machine's best-regarded conversions — unlike the infamously botched Pac-Man port, developers here kept the gameplay and pace intact despite blockier graphics and the 2600's limited palette. The Atari 5200 had stronger hardware, so its version offered smoother movement and colors closer to the arcade original than the older 2600. Anyone wanting the truest experience should choose the arcade version, while anyone after the best early-1980s home conversion will appreciate the Atari 5200.