RoboCop
RoboCop was released by Data East for the Game Boy in 1990, based on the hit film of the same name, and brought to the handheld an action concept that had already succeeded on home consoles and computers: a cybernetic policeman moves through platform levels overrun with criminals, eliminates them with a pistol and stronger weapons, and completes objectives inspired by scenes from the film, including the character's signature slow, lumbering movement, which set the game apart from faster action titles. Besides ordinary criminals, the player must also face more sophisticated opponents and bosses who demand a different tactic than simply holding down the trigger, as the game tries to mirror the escalating danger of the film's source material.
On the Game Boy's monochrome screen, the game looked modest but functional – RoboCop's high-contrast sprite stood out clearly against the background, and firefights with enemies stayed readable even in busier moments. The sound offered simple but effective gunfire effects that reinforced the harsher, more action-oriented tone of the license, something of a rarity among film adaptations on handhelds at the time. The slow, lumbering movement of the main character, faithful to the film, also forced players to plan their moves between cover in advance, rather than relying on the quick evasive maneuvers common in other action titles.
As a licensed title, RoboCop fit into the broader wave of movie tie-in games of the early nineties and was received in reviews as a solid, if not especially innovative, representative of the genre. Today its value lies mainly in showing how the Game Boy handled porting harsher, gunplay-focused action to limited hardware, and it remains an interesting choice for fans of both the film license and handheld shooters in general. Its faithfulness to the tone and pace of the film still makes it one of the more memorable movie adaptations on the console.
Game 122 of 147 for Nintendo Game Boy