GBNintendo Game Boy

Dragon Quest Monsters

JRPG 1998 Enix Dragon Quest ⏱ Long · ~10–30 h

Monster collecting and breeding in the Pokémon vein, set within Dragon Quest's battle system.

Dragon Quest Monsters brought to the Game Boy the idea of collecting and raising monsters that had made rival Pokémon famous, but set it within the world and battle system of the Dragon Quest series, with everything that entails. The player catches and raises various kinds of monsters, breeds them to create stronger and rarer offspring, and takes the assembled lineup through turn-based battles across a series of tournaments and expeditions through a tower full of further opponents. The genetics and trait-combining system gave the game its own identity distinct from a mere clone of the rival brand and became the core of its long, addictive gameplay, since it offers a huge number of combinations that keep motivating the player to experiment again and again.

On the Game Boy's monochrome screen, the game showed how a well-crafted system can outshine hardware limitations – the interface is clear, the turn-based battles legible, and the music carries the typical melodic motifs of the Dragon Quest series, transposed to a more modest sound chip yet still recognizable and catchy. The gameplay is built around long-term collecting, experimenting with monster combinations, and gradually building the strongest possible team, which places the game among the more demanding and time-consuming RPGs on this console, with high replay value even after the first playthrough.

In Japan the game was a huge success and launched its own Dragon Quest Monsters sub-series, which became one of the longest-running side pillars of the whole franchise. Today it's valued as proof that the monster-collecting-and-raising concept can be developed in its own distinctive direction, and for fans of Dragon Quest and the monster-collecting RPG genre it remains an important title, even though it was little known outside Japan at the time of release. As one of the last major RPGs on the original monochrome Game Boy, it also symbolically closes out the console's era with a fitting finale, showing that systemic depth can work even on the humblest hardware.

Game 103 of 147 for Nintendo Game Boy

From the same series Dragon Quest →