Summon Night: Swordcraft Story – boxart
GBAGame Boy Advance

Summon Night: Swordcraft Story

Akcni RPG 2004 Flight-Plan ⏱ Medium · ~3–10 h
Summon Night: Swordcraft Story – In-game
In-game
Summon Night: Swordcraft Story – Title screen
Title screen

An offbeat RPG about blacksmiths who forge their own living weapon; from studio Flight-Plan.

Summon Night: Swordcraft Story brought a spin-off of the Japanese Summon Night series from studio Flight-Plan to the Game Boy Advance, published in the West by Atlus. The player becomes an apprentice of the blacksmith guild of the so-called Craftknights, who are able to forge their own living weapon, and together with their summoned companion, a so-called Guardian Beast, goes through a trial exam to become a fully-fledged craftsman and warrior at the same time.

Battles take place in real time in enclosed dungeons, where the player combines attacks with their crafted weapon with the special abilities of their summoned partner, while the weapon can be reshaped and upgraded over the course of the game using materials obtained from defeated enemies. The choice of a specific Guardian Beast at the start of the game affects not only the combat style but also dialogue and relationships with other characters, giving the story a certain degree of variability on repeat playthroughs. The visual style draws on the cute, anime-inspired aesthetic typical of the whole Summon Night series, complemented by simple but expressive animations in battles and light music underscoring the friendly tone of the narrative.

In the West, it was one of only a few entries of the Summon Night series to be released, and thanks in part to that it found a loyal audience among fans of smaller, action-infused JRPGs on the GBA. Today the game is valued as a pleasant, compact title combining crafting elements with action combat, ideal for players looking for a different take on the traditional Japanese RPG on a handheld. Its shorter playtime and relatively straightforward structure also make it a pleasant entry title into the genre for players wary of the length of classic JRPGs, without sacrificing the sense of meaningful character and equipment growth. The guild-based structure of trials also gives the game a clear sense of progression, so that even players unfamiliar with the rest of the Summon Night series easily understand what awaits them in the next stage of their training.

Why play it: Its shorter playtime and straightforward guild structure make it an ideal entry point into JRPGs for players intimidated by the scope of classic genre giants.

Game 86 of 170 for Game Boy Advance