RealSports Football
RealSports Football brought a simplified version of American football to the Atari 5200, built around both offensive and defensive phases of play with several types of formations, with the player controlling both the pass and the running of the ball after gaining possession. Before each play, the player picks from a limited number of signals, then runs the play and tries to advance the ball as far as possible while the computer or a second player defends. Compared to later licensed football games, it lacks team and player names, offering only the basic rules of American football - downs, yardage, and touchdowns - without a more detailed handling of special formations or penalties.
Technically, the game benefits from the console's analog stick, which allows finer control of the running back than the classic digital joystick on the Atari 2600, for which an older version of the game had been released a year earlier with substantially cruder movement control. The graphics remain austere nonetheless - the field is shown from above, and the players are small colored figures without jersey or number detail, though the field itself is clearly divided into yard lines. The audio is limited to the referee's whistle and the sounds of tackles at the line, with music virtually absent during a match, which matched the period standard for Atari sports titles, where sound took precedence over melody.
In its time, this was one of the few ways to play American football on a home console, and the game had its group of fans, especially among 5200 owners who appreciated the more precise control of the running back in open field. From today's perspective, RealSports Football is playable mostly as a historical curiosity - the pace is slow and tactical options limited, and it lacks an NFL license or named teams. Still, it shows how Atari gradually expanded its RealSports sports line onto new hardware and sought ways to use the new possibilities of stick-based control in a genre still dominated by simple digital controllers.
Why play it: As a historical curiosity for fans of Atari's early sports offerings, who will appreciate the attempt to use analog control for the running back, even without an NFL license and with limited tactics.
Game 32 of 41 for Atari 5200