Samurai Shodown
Samurai Shodown brought weapons into the world of fighting games, and that alone made it a different kind of game from the fist-based fighters that dominated arcades at the time. The fights take place in late-eighteenth-century Japan; the combatants wield katanas, spears, axes, and bows, and a single hit takes off far more health than in competing games. The pace is therefore slower and more cautious: players circle each other, wait for a mistake, and a single well-timed slash can turn an entire round around. The system rewards knocking an opponent's weapon out of their hands, temporarily disarming them, and a rage meter that fills up from taking hits and temporarily strengthens attacks. A referee running along the edge of the arena also gets involved, tossing items to the winning player, so the action on screen never feels empty.
The 3DO version was a home conversion of the arcade original and used the disc to preserve the large character sprites and detailed backgrounds, populated by minor background figures and shifting weather. The sound underscored the Japanese setting with traditional instruments and fighters' shouts, giving the atmosphere a cohesive feel. On a home console of the time, the game ranked among the best available in the genre, though a controller with more buttons and a second player across from you again helped achieve the ideal experience. The disc's capacity allowed the voice lines and longer music loops to be kept intact, which was far from a given on cartridge conversions of the era.
The original arcade version was met with an extraordinary response and the series became the main alternative to unarmed fighting games; reception of the console conversions varied depending on how well they preserved smoothness and character size. Its influence on the genre is evident in every later weapon-based fighting game that adopted the idea that a single hit has to hurt. Today, Samurai Shodown stands out for its calmer rhythm — anyone used to fast combo strings has to shift into a different mindset, but the reward is a duel where every movement carries weight and every mistake has a cost.
Game 8 of 27 for 3DO Interactive Multiplayer