Guilty Gear Petit
Guilty Gear Petit achieved something that seemed almost impossible: bringing a fast 2D fighting game full of special moves to a handheld console with a small display and simple controls. The characters from the Guilty Gear world got a shrunken, cutely caricatured look with big heads, which keeps them legible even on the WonderSwan Color's screen. The core of the fighting, though, didn't change. The player jumps, blocks, chains normal hits into specials, and tries to corner the opponent so they have nowhere left to escape. The inputs for special moves stay true to the series, so anyone who knows the moves from the arcade original carries over a good chunk of muscle memory here.
Technically the version is understandably trimmed down. The character roster is smaller than on home consoles, animations have fewer frames, and the arenas are simple. Still, the game feels surprisingly brisk and doesn't skimp on the sense of impact that matters so much in fighting games. The color display helps distinguish characters from the background, and the fast pace of combat holds up even when effects are flying all over the screen. The sound chip can't reproduce the guitar riffs the series is famous for, so the music opted for simplified arrangements that evoke the mood rather than deliver it at full strength.
At the time, it was one of the few genuinely action-oriented brands on the WonderSwan, and the title found its audience among console owners, earning a sequel that same year. Like every game on this platform, it remained Japan-only, and outside it, it long stayed among the tips fans passed along to each other. Today Guilty Gear Petit is mainly a curiosity, but a carefully made one. Nobody will play it for the depth of its fighting system, but as proof of how much could be squeezed out of Bandai's hardware, it works wonderfully, and it keeps a fresh pace in short bursts. For series fans, it's also interesting as a glimpse of what the brand looked like back when it was still building its name and could afford playful detours like this.
Game 19 of 27 for Bandai WonderSwan