Rayman Raving Rabbids – boxart
WiiNintendo Wii

Rayman Raving Rabbids

Party / minihry 2006 Ubisoft Montpellier Rayman ⏱ Short · up to ~3 h
Rayman Raving Rabbids – In-game
In-game
Rayman Raving Rabbids – In-game
In-game
+6
Rayman Raving Rabbids – In-game
In-game
Rayman Raving Rabbids – In-game
In-game
Rayman Raving Rabbids – In-game
In-game
Rayman Raving Rabbids – In-game
In-game
Rayman Raving Rabbids – In-game
In-game
Rayman Raving Rabbids – Title screen
Title screen

The game where the side-character rabbids stole the show from the main hero and became stars.

Rayman Raving Rabbids launched alongside the console and almost immediately rewrote the fate of the entire franchise, because in the end the attention wasn't captured by Rayman but by hordes of shrieking rabbids, who turned from minor villains into stars. The game abandoned the series' platforming roots and turned into a set of microgames framed by a story about Rayman held captive in an arena, where he must complete several events each day to earn a chance at escape. The structure is simple and addictive: finishing a round unlocks the next day, a new costume, and another batch of absurd tasks.

The minigames use the controller across its entire repertoire. In one you pull an imaginary rope, in another you balance, milk a cow, throw a cow for distance, or pound a drum in rhythm. Shooting-gallery sequences take up a prominent place, where the Wiimote is used as an aiming device and rabbids are picked off with bells, alongside music events where the player must hit the beat of well-known songs in rabbid arrangements. The multiplayer mode is built on direct competition at a single screen and is clearly where the game shines brightest, since the campaign itself tends to slide into repetition over time.

Visually it's a fast-running, cartoonish game with bold colors and excellent rabbid animation, whose facial expressions and screeches became the series' signature. The sound is deliberately exaggerated, and a single rabbid shriek managed to define the entire series. Contemporary reviews praised the inventiveness and the fun in a group, but criticized the uneven quality of individual events and the amount of repetition. Today the title is interesting mainly as a period document of the first wave of Wii games, and at the same time as a reliable party pick that nobody needs to learn for longer than ten seconds. In hindsight it's also easy to see how pivotal a decision this was for Ubisoft: the rabbids broke off into their own line of sequels, while Rayman didn't return to a classic platformer until several years later. That's exactly why the game is remembered with mixed feelings, though few would deny it was a lot of fun.

Game 34 of 140 for Nintendo Wii

The same title elsewhere (3)

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