Populous
You're not a hero or a soldier – you're a god. And under your hands the land rises and falls so that your people can grow, while the blasphemers on the other side of the map await destruction. Populous by the studio Bullfrog and visionary Peter Molyneux is a game that gave rise to an entirely new genre: the so-called "god game," a game in which you play as a deity.
The gameplay principle was revolutionary for its time. You can't directly control your believers, but you can shape the terrain – raising and leveling the land so your settlements have somewhere to build and grow. The more followers you have, the stronger your divine power, which you then use to unleash calamities upon the enemy people: earthquakes, swamps, volcanoes, or destructive floods.
What makes Populous stand out is precisely this indirect form of rule. Instead of micromanaging units, you manipulate the environment and watch your civilization grow naturally. The struggle between two deities for dominance over the world plays out across hundreds of levels, giving the game enormous staying power and replayability.
Titles like Populous put Peter Molyneux and the studio Bullfrog on the map of the gaming world and inspired an entire generation of strategy games. The concept of a god shaping the world and leading their people to prosperity became the foundation for later genre classics, and Populous is today rightly considered one of the most influential strategy titles of the late 1980s.
The console version brought this previously computer-bound concept to SNES players. A top-down strategy where your opponent is an equal deity offered something fresh and intellectually stimulating on the console amid a sea of action games – an experience that rewarded deliberation and planning rather than quick fingers.
Why play: The founder of the "god game" genre by Peter Molyneux – if you're drawn to the idea of leading your people from the position of a deity and shaping the world to your will, this is where it all began.
Game 52 of 154 for Super Nintendo
The same title elsewhere (4)
The Atari ST was Bullfrog's home development platform and defined the game's look and pacing. The PC/DOS version depended heavily on the sound card fitted — a bare PC speaker gives thin, chirpy beeps, while an AdLib or Sound Blaster card unlocks a far fuller sound, and the graphics likewise varied with the video card (CGA/EGA/VGA). The Super Nintendo release swapped the mouse for a gamepad, changing the rhythm of careful terrain-shaping, but it gained cleaner colours from the SNES's own palette and added an exclusive extra land plus two-player play over a link cable. Anyone wanting Populous in its purest form should reach for the Atari ST; anyone after more comfortable controls will appreciate the SNES.