Civilization
One seed of civilization, thousands of years of history, and a single question that won't let you sleep: just one more turn. Civilization by the legendary game designer Sid Meier arrived on the Super Nintendo as well, bringing to the console one of the most influential strategic concepts of all time – building an empire from the first settlers all the way to conquering space.
The essence of the game is brilliantly simple and yet endlessly deep. You begin in prehistory with a single settler and gradually found cities, research technologies, build armies, conduct diplomacy, and compete with other nations for dominance over the world. You can achieve victory militarily, or through a scientific race for the colonization of space and reaching the star Alpha Centauri.
The console version had to adapt a computer game originally controlled by mouse and keyboard to the SNES controller, which meant simplifying the controls and interface. Despite these compromises, the game retained its addictive essence – that legendary "just one more turn" that can turn a late evening into the deep hours of morning. The depth of decision-making remained intact.
The original Civilization from 1991 laid the foundations of the entire 4X strategy genre (eXplore, eXpand, eXploit, eXterminate) and became one of the most acclaimed games in the history of the medium. Thanks to it, Sid Meier joined the ranks of the most significant creators, and the Civilization brand lives on to this day in the form of a line of sequels and remains one of the pillars of the strategy genre.
On a console that was the domain of action games and platformers, Civilization felt like an intruder from another world – slow, contemplative, addictive. That's precisely why its presence on the SNES is so remarkable: it proves that even a deep computer strategy managed to find its way onto the living-room television.
Why play: One of the most influential strategy titles in gaming history – if you want to understand the roots of the 4X genre and fall for that "just one more turn" feeling, start here.
Game 50 of 154 for Super Nintendo
The same title elsewhere (1)
The Commodore Amiga original relied on mouse and keyboard control, which suited a game built around menus, city overviews and a technology tree - everything was close at hand and screens could be switched quickly. The Super Nintendo conversion had to rework the whole interface for a gamepad, meaning simplified menus and a slower cursor when browsing the map or unit lists with buttons instead of a mouse. On the plus side, the console version benefited from the SNES sound chip, which could produce richer, more melodic music than most contemporary home computers. If you want to play Civilization the way Sid Meier designed it, quick and clear, pick the Amiga; if you value atmospheric music and don't mind slower menus, try the SNES version instead.
From the same series Civilization →
Sid Meier's Civilization DOS · SNES · 1991
Civilization II DOS · PS1 · 1996
Sid Meier's Civilization II Win9x · PS1 · 1996
Civilization: Call to Power Win9x · 1999 Win9x Civilization: Call to Power II Win9x · 2000
Sid Meier's Civilization III PC · 2001
Sid Meier's Civilization IV PC · 2005
Sid Meier's Civilization Revolution DS · X360 · PS3 · Mobil · 2008
Sid Meier's Civilization V PC · 2010
Sid Meier's Civilization: Beyond Earth PC · 2014
Sid Meier's Civilization Revolution 2 Mobil · 2014
Sid Meier's Civilization VI PC · Mobil · Switch · 2016