Riders Republic
Riders Republic is an open playground for extreme sports that combines mountain biking, downhill skiing and snowboarding, wingsuit flying and rocket-powered jetpacks into one giant map made up of environments inspired by American national parks. The player moves freely across it and can switch from a bike to skis at any moment, or dive off a cliff in a winged suit. The content is split into career branches by discipline, each with its own races, trick contests and star challenges, and progress unlocks better gear. Alongside regular racing, the game offers mass starts with dozens of players at once, in which the field squeezes through a narrow forest and every fall costs several places.
Controls are arcade-like and forgiving: the player focuses on line choice, leaning before a jump, and chaining tricks in the air, with two trick schemes available depending on whether one wants precision or simplicity. On PlayStation 5 the game runs at a high frame rate and with long draw distance, essential when flying a wingsuit just above the slope, and loading times for transfers between distant points on the map are short. The controller's haptics distinguish powder from ice and gravel, and the adaptive triggers give tangible feedback when braking on a bike. Wind sound and a soundtrack built on energetic electronic music and rock reinforce the sense of speed.
Reviews praised the variety of disciplines, the generous map and the mass races, but criticized the chatty presentation, the aggressive offer of paid add-ons, and an at times chaotic interface. For the genre the game matters because it took the open-world model and applied it to sports that were previously tied to individual tracks. Today Riders Republic feels like a fast-paced, sociable pastime that works best in a crowd with other players: the moment fifty people set off from a mountaintop at once, and some of them turn into flyers halfway down the run, the game delivers a scene you won't find anywhere else.
Game 46 of 176 for Sony PlayStation 5