Stardew Valley
Stardew Valley is a farming simulator essentially created single-handedly by Eric Barone under the ConcernedApe label, and it arrived on PlayStation 4 shortly after its success on PC. Your character inherits an overgrown plot of land from their grandfather, leaves a big-city office job, and starts from scratch with an old sickle, a hoe, and a handful of seeds. From there unfolds a game that seems calm on the surface but is in fact packed with content, since every in-game day has a limited number of hours and you're constantly choosing what to spend them on.
The activities split into several interconnected layers. In the field you plant crops according to the season, water them, harvest them, and process them into more valuable goods in a cellar full of barrels and preserves jars. In the mines beneath the town you fight monsters, extract ores, and search for rare minerals. Dozens of residents live in the village of Pelican Town, each with their own schedule, favorite gifts, and story scenes that unlock depending on how well you know them, and you can marry several of them. Hovering over all of this is the choice of whether to restore the local community center by completing collection tasks, or to side with a multinational retail chain instead.
Technically it's a modest pixel-art game that has no trouble at all running on PS4, while its music accompanying each season ranks among the most memorable in the genre. Reception was extraordinary, and the game became a symbol of what a single author with enough time and care can achieve. Cooperative play, where friends can farm together on one homestead, plays a key role. Years of free updates have added new areas, crops, and characters, so today's version is substantially richer than the original and easily swallows hundreds of hours. What's interesting is how the game handles pacing, since it never pushes at all and yet creates a quiet sense that one more thing could be squeezed in before the character collapses from exhaustion. That's exactly where its addictiveness comes from, and why people describe Stardew Valley as a game you can relax with while constantly planning at the same time. Its influence on the genre was enormous, and it spawned an entire wave of similarly styled farming and village life games in the years that followed.
Game 93 of 278 for Sony PlayStation 4