Killzone 3
The third installment picked up right after the events of the second and delivered more balanced, more accessible character movement while retaining the heavy, industrial atmosphere of the Helghast invasion. Sevchenko and his unit find themselves stranded on Helghan after their fleet suffers a crushing defeat, and must find a way home across snowy plains, swamps, and space stations. Guerrilla Games added exoskeleton sequences, snowmobile rides, jetpack segments, and support for 3D display and PlayStation Move, demonstrating the studio's technological ambitions. The campaign thus became a string of markedly different situations, where slow stealth through swamps is followed by zero-gravity combat in orbit.
The story placed more emphasis on characters on both sides of the conflict, including the Helghast command split by internal power struggles, giving the game a morally less clear-cut tone. Reviews praised the variety of gameplay sequences and the audiovisual quality, though some critics missed the boldness of the previous game's slower, heavier shooting pace. The streamlined controls made the game more accessible to a wider audience, but some long-time fans felt part of its distinct identity was lost in the process.
Killzone 3 closed out the main trilogy on the PS3 as one of the most cohesive sci-fi war sagas of the generation and confirmed Guerrilla Games as a key first-party Sony studio, one that later channeled its experience into developing Horizon Zero Dawn. The multiplayer component again offered an elaborate class and ability system for long-term enjoyment. The campaign also offered a rare, balanced perspective on the Helghast side of the conflict, allowing the game to avoid simply pigeonholing the enemy as a mindless force, and support for 3D televisions made it one of the PS3's most technically ambitious experiments with what was then an emerging technology.
Game 12 of 293 for Sony PlayStation 3