Fahrenheit
Fahrenheit is an interactive adventure drama from Quantic Dream that tells the story of a detective investigation and a supernatural conspiracy surrounding a mysterious murder in the New York subway, told simultaneously from the perspective of the killer and the investigating police officers. The game relies on contextual QTE sequences and choices that shape both the course and the ending of the story, and tries to offer something different from the action-driven mainstream of its time through cinematic storytelling, split screens, and cross-cutting between characters. Beyond the murder itself, the game also deals with how the main characters handle everyday concerns — relationships, work, sleep, mood — and even these seemingly minor details can influence the story's further development and the availability of certain scenes. At key moments, the player decides not only through dialogue choices but also through how quickly or slowly they physically react to a given situation.
The PlayStation 2 version launched the same year, 2005, as the Xbox release, but on weaker hardware that was already struggling to keep up with more technically demanding titles at the time. The textures are coarser, detail pop-in more noticeable, and loading times between chapters somewhat longer than on Xbox, which occasionally disrupted the atmosphere in a game built on smooth cinematic pacing and many short transitions between scenes. The QTE control scheme remained practically identical, since the game was designed from the outset for a gamepad with analog sticks, so the PS2 version did not lag behind the competing Xbox release in this respect.
Despite the technical handicap, thanks to the console's enormous installed base — the most widespread on the market at the time — the PS2 version found the widest audience of all three releases. In terms of content it is an identical story with no cuts to story branches or decisions; no character or chapter is missing, so the choice of platform was primarily a question of which console a player happened to own at home, not of what experience or how much content that choice would get them — the story, characters, and all endings remain the same across all three 2005 releases.
Why play it: For a cinematically told interactive drama from Quantic Dream that on PS2 offers the same story and all the same endings as the other 2005 versions — the choice of platform here comes down purely to which console a player owned.
Game 174 of 269 for Sony PlayStation 2