Terraria – boxart
VitaSony PlayStation Vita

Terraria

Akční sandbox 2013 Re-Logic / Engine Software ⏱ Very long · 30+ h ⭐ Must-play
Terraria – In-game
In-game
Terraria – In-game
In-game
+6
Terraria – In-game
In-game
Terraria – In-game
In-game
Terraria – In-game
In-game
Terraria – In-game
In-game
Terraria – In-game
In-game
Terraria – In-game
In-game

A giant 2D sandbox of mining and building, where better tools open up deeper layers.

Terraria brought to the PS Vita a massive two-dimensional sandbox where digging, building, fighting, and exploring go on practically without end. The world is randomly generated, and the player digs through it from the grassy surface through caves and underground lakes down to hellish layers full of lava. The core loop is addictive: gathered ore turns into better tools, better tools open deeper layers, deeper layers yield rarer materials and with them access to new bosses. Combat happens in real time and demands nimble jumping, precise timing, and clever use of built platforms, so the game leans closer to an action platformer than to calm building.

The Vita version offers extensive content, including building homes for merchants, wide-ranging crafting, seasonal events, and several difficulty levels. The touchscreen handles quick item selection and targeted digging, while the sticks and buttons take care of movement and combat, a combination that works surprisingly well on a small display. The port also supports playing together with other players, so a world can be shared. Technically it's very solid work: large maps load briskly and the game keeps a stable framerate even during dense fights with dozens of enemies at once. Progress isn't tied down in any way either, the game doesn't dictate an order or a single goal, and leaves it up to the player whether to dive into deep mining, build a sprawling town, or head straight for hunting giant bosses.

Visually, Terraria rests on pixel art with a strong sense of detail, the music changes according to environment and time of day, and especially the night and underground themes manage to evoke a feeling of desolation. The title was received on Vita as one of the best possible choices for handheld play, since it can be played in short bursts or across whole hours without losing momentum. The game's influence on the entire sandbox exploration genre is fundamental, and to this day you can spend hundreds of hours in it without running out of new things to craft or new places to dig through.

Game 105 of 122 for Sony PlayStation Vita

The same title elsewhere (3)