Steins;Gate 0 – boxart
VitaSony PlayStation Vita

Steins;Gate 0

Vizuální novela 2016 5pb. / Nitroplus ⏱ Long · ~10–30 h
Steins;Gate 0 – In-game
In-game
Steins;Gate 0 – In-game
In-game
+4
Steins;Gate 0 – In-game
In-game
Steins;Gate 0 – In-game
In-game
Steins;Gate 0 – In-game
In-game
Steins;Gate 0 – In-game
In-game

A branch into a timeline where the main hero failed; instead of a confident tinkerer, an introverted student.

Steins;Gate 0 follows up on its famous predecessor from an unexpected angle: instead of a continuation, it follows the branch where the hero failed and gave up on further attempts to rewrite the past. The once-confident tinkerer has become a withdrawn student trying to live a normal life while unable to shake memories of worlds that no longer exist. Into the story steps an artificial intelligence research project built on the stored memories of a real person, and it's from there that both the game's strongest emotional thread and its darker sci-fi layer grow.

The structure stays faithful to the original recipe. The player reads, watches illustrated scenes, and makes decisions mainly through the mobile phone, this time via a messaging app with conversation threads, choosing which message to respond to and in what tone. Seemingly small decisions once again split the story into several endings. Compared to the first game, the storytelling is slower and more melancholic, leaning less on Akihabara-flavored jokes and more on an atmosphere of guilt, though it offers several scenes that rank among the strongest in the whole series. It also includes a clear diagram of unlocked scenes, making it easy to go back to branch points and track down missing sections, plus a glossary of terms accessible directly from the text, which helps a lot given how dense the sci-fi plot is. The narrative also switches between several points of view, so the player consistently knows more than any single character.

The PlayStation Vita release offers complete Japanese voice acting, a visually clean presentation, and enough text volume that it suits long evening reading sessions better than short breaks. The music is noticeably more intimate, leaning heavily on piano and silence, underscoring the sense that the hero is living in an in-between period. Critics praised the storytelling and the music above all, with reservations about the slow pace and the fact that the plot is almost impossible to follow without knowledge of the first game. Today Steins;Gate 0 is a recommended second step, not a first one, and the reward for it is a considerably broader view of the whole plot.

Game 34 of 122 for Sony PlayStation Vita