Google Earth VR
Google Earth VR brought the well-known three-dimensional map of the entire planet into virtual reality, letting users literally stand on the summit of Mount Everest, fly around the Eiffel Tower, or look down on their own street from a bird's-eye view without ever leaving the living room. Instead of classic mouse-and-keyboard controls, the player physically reaches out to zoom in on a location, or uses simple gestures to fly over the landscape, turning the experience of browsing maps into genuine travel through space, where the user sets both the route and the speed of movement.
The application uses the same photogrammetric and satellite data as the desktop version of Google Earth, offering realistic three-dimensional models of cities, mountains, and oceans at a scale that feels far more intense in VR than on a flat screen, with a precision that photos or videos simply can't convey. The sense of height when looking down from a mountain summit or from a skyscraper window was, at the time of release, one of the most powerful demonstrations of what virtual reality can achieve even without traditional game content, and many users described their first experience as an almost physical feeling of vertigo, even though they were standing safely on the ground in their own living room.
Google Earth VR quickly became one of the most frequently recommended titles for new VR headset owners precisely because of its accessibility and immediate wow factor – it requires no gaming knowledge and can show within a few minutes why virtual reality is a unique medium. The absence of music, with only ambient environmental sounds present, further supports the impression that the player is truly standing in that place rather than merely watching a visualization, which holds equally true for the street noise of a big city and the silence of a high-mountain landscape. Even years later, it remains a symbol of how well VR suits the visualization of the real world.
Proč hrát: Because of its immediate wow factor and zero barrier to entry, it's one of the titles most often recommended to new headset owners, and a symbol of how well VR suits visualizing the real world.
Game 26 of 29 for PC VR (Rift, Vive, Index)