Subnautica – boxart
PCPC / moderní (64bit a GPU)

Subnautica

Survival sandbox 2018 Unknown Worlds Entertainment ⏱ Long · ~10–30 h ⭐ Must-play
Subnautica – In-game
In-game
Subnautica – In-game
In-game
+6
Subnautica – In-game
In-game
Subnautica – In-game
In-game
Subnautica – In-game
In-game
Subnautica – In-game
In-game
Subnautica – In-game
In-game
Subnautica – In-game
In-game

Survival on an ocean planet after a crash; from an empty escape pod into the depths of an unknown sea.

Subnautica begins with a spaceship crash-landing on an alien planet covered in ocean. The player survives in an escape pod with an empty inventory, an empty stomach, and nothing around but water. The first hours are about gathering resources in the shallows, finding drinking water, and fearing what lies beyond the edge of the lit zone. The game never pushes you anywhere, has no classic quests, and is oriented by radio messages and data logs the player finds on wrecks or in stations. Gradually it becomes clear the planet has its own history, and the reason nobody has ever left is far older than the crash itself.

The entire progression is vertical. To get deeper, the player needs better oxygen tanks, a more resilient suit, and above all vehicles they build themselves: the small one-seat Seamoth, the lumbering walking exosuit, and finally a giant submarine that serves as a mobile base. Building your own bases is a full-fledged system with pressure control, power from solar, thermal, or nuclear sources, and greenhouses. The game deliberately has no firearms, so encounters with large creatures are handled by evasion, distraction, or flight. That's exactly what makes descending into dark trenches one of the most nerve-wracking things survival games have to offer.

Technically, this is a game with a rich, color-layered world where every depth has its own fauna, flora, and light, which is key for orientation. Underwater sound is muffled, breathing inside the suit ticks off time, and a distant roar somewhere in the dark is the most effective horror element the game has, without ever presenting itself as horror. Reception was very good, and Subnautica became one of the few survival titles with a genuine ending and narrative. Today it ranks among the best exploration games on PC, especially for players afraid of the deep. On PC it has no heavy demands, though older versions occasionally suffered from terrain pop-in, and it also offers a relaxed mode without hunger or thirst for those who just want to explore and build without survival pressure.

Game 74 of 583 for PC / moderní (64bit a GPU)

The same title elsewhere (1)