Populous – boxart
DOSPC / DOS (XT až 486)

Populous

Božská strategie 1989 Bullfrog Productions Populous ⏱ Long · ~10–30 h ⭐ Must-play
Populous – In-game
In-game
Populous – In-game
In-game
+7
Populous – In-game
In-game
Populous – In-game
In-game
Populous – In-game
In-game
Populous – In-game
In-game
Populous – In-game
In-game
Populous – In-game
In-game
Populous – In-game
In-game

The game that invented the god-game genre; you shape the terrain and help your believers.

Populous is the game that invented the entire god-game genre and remains its purest expression to this day. The player is neither an army commander nor a mayor, but a deity who cares for its believers indirectly: it cannot order them where exactly to go, but it can reshape the world beneath their feet. By raising and lowering terrain, the player creates flat areas on which bigger, richer houses grow, and the bigger the houses, the faster the population grows and the more divine mana the player gains. An opposing deity with the same abilities stands in the way, so every map becomes a race to see who can turn the wilderness into a tidy plain faster.

Saved-up mana is spent on miracles. It starts with swamps that swallow enemy walkers, continues through earthquakes, volcanoes and floods, and ends with the apocalypse, which forces both sides into a final battle. A special place belongs to the papal magnet, with which the player designates a rallying point for their believers and picks a leader who guides the others into battle. Battles resolve themselves, the outcome decided by the number and strength of units, so the real game happens in the preparation phase, where you decide whether to invest in growth or dig a chasm under your rival's feet instead. Hundreds of levels with different worlds and difficulty settings ensured the game lasted a very long time.

On DOS, Populous was ported from home computers and looks understated, the isometric map is simple but clear and handles large numbers of little figures at once. The sound is sparser than on the Amiga, but the atmosphere is carried mainly by the ant-like swarming of believers, which is hypnotic even today. The game was received enthusiastically at the time and became studio Bullfrog's first major success, and its principle was followed up by a whole string of titles from Powermonger through Black & White to modern imitators. Anyone who fires it up today will understand within minutes why thinking through the environment instead of through orders caught on so quickly.

Game 65 of 204 for PC / DOS (XT až 486)

The same title elsewhere (4)

The Atari ST was Bullfrog's home development platform and defined the game's look and pacing. The PC/DOS version depended heavily on the sound card fitted — a bare PC speaker gives thin, chirpy beeps, while an AdLib or Sound Blaster card unlocks a far fuller sound, and the graphics likewise varied with the video card (CGA/EGA/VGA). The Super Nintendo release swapped the mouse for a gamepad, changing the rhythm of careful terrain-shaping, but it gained cleaner colours from the SNES's own palette and added an exclusive extra land plus two-player play over a link cable. Anyone wanting Populous in its purest form should reach for the Atari ST; anyone after more comfortable controls will appreciate the SNES.

From the same series Populous →