Might and Magic II: Gates to Another World – boxart
DOSPC / DOS (XT až 486)

Might and Magic II: Gates to Another World

RPG 1988 New World Computing Might and Magic ⏱ Long · ~10–30 h

Beneath the surface of a fantasy kingdom hides a sci-fi mystery; a party of up to six heroes.

Might and Magic II: Gates to Another World followed up on Jon Van Caneghem's successful debut, taking players to the world of CRON, where beneath the surface of a fantasy kingdom lies a sci-fi mystery about the planet's extraterrestrial origins. The player once again assembles a party of up to six adventurers, explores an expansive map of towns, caves, and dungeons from a first-person perspective, and completes tasks for local rulers and mysterious machines that gradually reveal the true nature of the world. Compared to the first installment, the second offered a substantially larger and more varied map, more classes and races, and a more elaborate magic system divided among several spell schools. The player could also import characters from the first installment, allowing them to continue developing them, and the game offered a more elaborate economy with the purchase of ships and other equipment needed to explore more remote parts of the map.

Visually, the game stuck to the simple but functional wireframe corridor views and colored tile maps typical of dungeon crawlers of its time; the DOS version benefited from support for the graphics modes available at the time. The music was sparse, but the atmosphere was well built by the sense of discovering a vast and surprisingly interconnected world, where fantasy elements gradually gave way to the sci-fi twist that arrived with the revelation of the true nature of the planet CRON. Contemporary reviews particularly praised the scope of content and the depth of the character system, thanks to which the Might and Magic series began establishing itself as a serious competitor to Wizardry and Ultima in the dungeon crawler space.

Gates to Another World is still valued today by old-school CRPG fans as the installment that gave the series a clear identity, combining classic fantasy adventure with an unexpected sci-fi twist. The game's difficulty and scope make it a title more for patient players willing to map a vast maze step by step, but its influence on later installments in the series is undeniable.

Why play: For patient players willing to map a vast maze step by step, this is the installment that gave the series a clear identity combining fantasy adventure with an unexpected sci-fi twist.

Game 172 of 204 for PC / DOS (XT až 486)

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