Thief II: The Metal Age – boxart
Win9xPC / Pentium a Windows 9x

Thief II: The Metal Age

Stealth akce 2000 Looking Glass Studios Thief ⏱ Long · ~10–30 h ⭐ Must-play🔞 18+
Thief II: The Metal Age – In-game
In-game
Thief II: The Metal Age – Title screen
Title screen

Brings the series back to houses and mansions full of locks and guards; more pure stealth craft.

Thief II: The Metal Age took everything that worked in the first game and focused it back where stealth belongs: among houses, offices, and mansions full of locks, safes, and guards. Garrett returns to a city where, in the meantime, the technocratic Mechanist order led by Karras has seized power, replacing faith with machines, placing cameras and mechanical guardians throughout the streets, and promising to purify the world. The campaign accordingly cuts back sharply on undead and supernatural locations and adds sprawling urban missions where the main obstacle is human security, locked routes, and the need to slip in and out unseen.

The gameplay stays faithful to the original, just with smoother edges. Alongside arrows come new tools like tracking devices and improved lockpicks, and inventory and objective hints are friendlier, changing depending on the chosen difficulty: on the highest setting the game forbids killing and adds further conditions, turning the mission into a genuine puzzle. The level design ranks among the genre's high points, especially the mission involving climbing across facades and rooftops during a party in the upper floors of a villa, where the player must improvise with a limited supply of rope arrows. Guard AI got finer alert stages and better search behavior, and the sound design again carries most of the atmosphere, from the clanking metal legs of automatons to the nervous chatter of patrols.

Reviews were very favorable, and to this day many players consider it the best entry in the series, since it offers the largest and most open maps of the whole trilogy. The bittersweet context is impossible to ignore, though: Looking Glass Studios shut down shortly after release, making The Metal Age its swan song. Today the game runs on modern systems thanks to community engine patches, still hosts a huge supply of fan-made missions, and even after all these years remains one of the purest examples of what stealth built on planning rather than reflexes should look like.

Game 69 of 229 for PC / Pentium a Windows 9x

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