Henry Hatsworth in the Puzzling Adventure
Henry Hatsworth in the Puzzling Adventure combines two seemingly disparate genres - platforming action on the top screen and a falling-block puzzle game on the bottom screen, which constantly interact and influence each other in real time. Battles with enemies on the top screen are complemented by arranging colored blocks below, whose combinations generate items, coins, and bonuses for the character above, while insufficient attention to the puzzle portion can endanger the hero with dangerous blocks that cross between the screens and can even strike him. The player must therefore constantly switch attention between both halves of the screen, which makes the game a unique experience distinct from both classic platformers and pure puzzle titles.
The graphic style is stylized and comic-like, with a pronounced English parodic exaggeration in the spirit of a Victorian gentleman-adventurer, who in appearance and behavior resembles a caricature of a colonial explorer. The music underscores the lighthearted, slightly ironic atmosphere of the whole concept and accompanies the action with brisk, playful motifs. Technically, the game fully exploits the potential of two screens linked into one functional whole, which at the time of release was seen as one of the most inventive ways to meaningfully use the DS's dual-screen hardware without it being just a gimmick.
Critics received the title very positively, praising above all the originality of merging two genres into one harmonious whole and the distinctive humor of the script. Today the game is considered one of the cleverest design experiments of its era on the DS, one that thanks to its idea and execution deserves attention even among players who otherwise pass over classic puzzle-platformers, and it is often cited as an example of what a handheld with two screens could be if more developers approached its hardware with the same degree of inventiveness.
Game 56 of 150 for Nintendo DS