Salamander – boxart
MSXMSX / MSX2

Salamander

Shmup 1987 Konami ⏱ Short · up to ~3 h
Salamander – In-game
In-game
Salamander – Title screen
Title screen

A spin-off from Gradius that mixes horizontal and vertical levels and adds two-player play.

When Gradius decided to break out of line a little, Salamander was born — and fans of space shooters still know to this day why they remember it. This Konami classic took the proven foundation and dared to change the rules: it combines both horizontally and vertically scrolling levels and offers the option to play with two players at once, which made it a small revolution within the series.

The MSX version brought this action to the Japanese home computer, and with it the characteristic organic, almost biological-looking environments after which the game was named. Instead of a purely technical space, you gnaw your way through tunnels full of pulsating matter, seas of fire and giant enemies that seem more like living creatures than machines. This aesthetic gave Salamander its own, unmistakable face.

In terms of gameplay it is a proper challenge in the best tradition of Konami shooters. You collect upgrades, strengthen your fire, dodge through narrow passages between enemies and learn the level layouts by heart, because one careless moment means an explosion. It is precisely this blend of instant reaction and gradual memorisation that makes the genre so addictive — and Salamander masters it with grace.

Konami was among the most prominent studios on the MSX, and conversions of its arcade hits were a great draw for owners of these computers, especially in Japan. Salamander is a good example of this: a brand born in the arcades found its way into living rooms too, and every such conversion helped build the MSX's reputation as a platform with an exceptionally strong offering of action titles.

Today Salamander is part of the broader legacy of the Gradius universe, which lives on in compilations and in players' memories of the golden era of shooters. For anyone who wants to understand where the quality bar of this genre came from, getting acquainted with this game is practically a duty.

Why play it: A classic Gradius spin-off with organic aesthetics and two-player co-op — one of the defining shooters of the genre's golden era.

Game 10 of 29 for MSX / MSX2

The same title elsewhere (2)

The Konami arcade version ran on its own sound and graphics board, handling smooth transitions between horizontal and vertical sections and simultaneous two-player action without slowdown, with music carrying a full, layered sound from dedicated hardware. The MSX port had to work with the home computer's considerably weaker graphics chip, so scrolling looks blockier and the color palette narrower, while the music sounds thinner since the MSX sound circuit has fewer channels than the arcade board. Konami knew the MSX well and treated it almost like a second home platform, so they tried to preserve gameplay as faithfully as possible despite the visual compromises. The arcade rendition remains the smoothest and richest-sounding version of the game.