10000000
10000000 combines turn-based match-3 symbol matching with the progression of a classic dungeon crawler — the player drags a finger across a grid of tiles, forms rows of three or more, and depending on the type of symbols connected, attacks monsters, opens chests, or moves the character down the corridor toward the exit. Each round runs on a short time limit, forcing quick, instinctive decisions rather than long deliberation over moves, while still keeping the clarity of purely touch-based controls.
The game launched in 2012 from small studio EightyEight Games at a time when mobile stores were flooded with countless Bejeweled clones. Instead of merely racking up score, it gave every connected row a concrete in-game consequence — damage to an enemy, an unlocked door, a resource gained for crafting equipment. Between puzzles, the character progresses through a dark tower, collects items, and improves their stats, creating a reward loop that felt unusually elaborate for mobile at the time. Crafting better equipment also ran on real time, one of the earliest hints of how free-to-play mechanics would later creep into the genre.
Visually, 10000000 goes for austere pixel art and a gloomy underground tower setting that contrasts with the puzzle's colorful icons. The game's success showed that combining two established genres could work better on mobile than yet another straight copy of a tabletop classic, and it inspired a later wave of puzzle-RPG hybrids that today form a distinct, well-populated category in mobile stores. The controls stay clear throughout and require no complicated gesture combinations, making the game accessible even to players just starting out with the puzzle genre.
Why play it: for players who enjoy match-3 puzzles but also want a sense of progression, equipment, and meaningful decisions alongside them, it offers one of the best-tuned early entries in the puzzle-RPG genre.
Game 240 of 363 for Mobil (iOS a Android)