Lunar: The Silver Star
Lunar: The Silver Star is a classic Japanese RPG about a boy from a remote village who dreams of becoming a Dragonmaster and gradually gets entangled in the fate of the whole world and its goddess. The storytelling deliberately leans on archetypes — a growing party of heroes, a mysterious singer, comic relief in the form of a flying animal companion — but handles them with such warmth that the clichés stop mattering. Battles run on a turn-based system where the positioning of characters on the battlefield matters: attacks have range, spells hit an area, and moving in the first round often decides whether the mage or the armored warrior takes the hit.
On the Mega-CD, the game made full use of the medium. Key plot turns are accompanied by hand-drawn animated cutscenes, the main characters' dialogue is voiced, and the music is recorded as audio tracks from the disc, so instead of chip tunes you get orchestral and vocal pieces. The music is in fact one of the most memorable elements — the main theme and the songs accompanying key moments carry emotion the text alone couldn't. The graphics rely on colorful, legible environments and large character portraits that change expression during conversations. The pace is slower, with honest exploration of towns and dungeons, but the game never leaves you wondering where to go next for long.
At the time, Lunar was seen as proof that CD didn't have to mean just music videos, but could genuinely mean a bigger, richer game. In the West it was helped by a careful localization that added its own humor to the text and made it one of the few Japanese RPGs to make it onto a Sega system at all. The series' influence shows mainly in how naturally later JRPGs came to use animated intros and voiced scenes. Today the game feels simple but tremendously welcoming — it's a title you can spend a long evening with without frustration, and with the sense that its storytelling has its heart in the right place. Difficulty is mild, and the game rewards exploration more than hours of repeated battles.
Game 16 of 29 for SEGA Mega-CD